Just two months ago I was shocked when I saw it Resident Evil Village Running on iPad. While I expected a very compromised experience, I was shocked when I saw how the horror game barely lost a step on the device. I pushed its settings to their limits and still came away with a fairly smooth experience capable of hitting high frame rates. Suddenly, the idea of playing console quality games entirely on a mobile device didn’t seem so far-fetched.
But it was an impressive feat Resident Evil Village Made for the PS4 generation. The bigger test will come from more technically ambitious games that are either specific to the new consoles or designed with them in mind. I won’t have to wait long to see it in action. At the recent Apple Gaming Showcase, I came face to face with both Death Stranding: Director’s Cut And resident Evil 4 Running on a range of Apple devices, from the iPhone 15 Pro to the Mac Mini.
Of course, I still left as impressed as I was when I left. Resident Evil Village, Both games run smoother than expected on all devices without sacrificing much. However, what’s really starting to come into focus is the potential benefits of gaming on the Mac ecosystem. Success depends solely on Apple’s ability to pause games more quickly rather than playing games with older releases.
Gaming in the Apple ecosystem
I’ll start my demo by starting the first chapter resident Evil 4 On an iPad. This will be a make-or-break moment, as Apple faces the tough challenge of proving that games built for the PS5 and Xbox Series X can run on mobile devices. Like it was when I did the demo Village, resident Evil 4 Overcame that obstacle easily. My session was remarkably smooth, as I was able to fire off quick headshots and parries just as efficiently as I did on the PS5. Although I didn’t have the option to make too many changes to the settings, I was able to max out the frame rate to 120 frames per second (fps) and get some strong performance from the small screen.
The iPad’s display also does justice to horror games. It is capable of producing some deep black colors which are important resident Evil 4The moody opening section, as Leon cuts across a dark house with his flashlight. I’m impressed by the level of detail created by these mobile Resident Evil ports. While they may not technically be as impressive as playing on a console, the smaller screen size of a device like the iPad means that any reduction in texture isn’t as noticeable as you’d expect when viewing screenshots out of context.
Upon successful completion of that test, I will proceed Death Stranding: Director’s Cut, While the original release was made for PS4 director’s Cut Reworked exclusively for PS5. Considering the game is a massive open world filled with detailed scenarios, it would be just as impressive an accomplishment if Apple could run that game on its own devices. I first played the game on a Mac Mini M2, with some mixed results. While the image quality was there, performance seemed a little choppy as it was running at a lower frame rate (although this problem was more apparent due to the huge display I demoed it on).
I’d be much more impressed when I played a piece of this on an iPhone 15 Pro connected to the Backbone controller. Although I only played the first few minutes of it and watched the opening cutscene, I noticed some incredible detail retained on the device. The terrain was as rich and earthy as ever and the raindrops looked particularly remarkable. I could see lower frame rates in cutscenes, but it didn’t seem that big of a loss on a phone screen.
As it turns out, there’s a fair question one might ask: why would you want to play a game like that on an iPhone? I struggled to find that answer myself amid Apple’s recent gaming push, but eventually a reasonable response came to mind during my demo. The real appeal here is cross-progression, like buying a game. resident Evil 4 On one Apple device this means you’ll have access to it on all of them. death stranding It’s the perfect game to sell that ambitious vision, as it’s something you can either sit with for a long time on a laptop or simply pick it up in a quick iPhone session. It’s a potentially powerful advantage of Apple’s ecosystem that gives the company an edge over gaming giants like PlayStation.
Of course, there’s still a big problem that Apple needs to solve. It’s great that I can play death stranding On an iPhone, but am I going to play it for the third time since its release four years ago? Apple is still trying to catch up by launching its games on other platforms as well as releasing new releases. This will remain a sticking point until Apple builds stronger relationships with its partners.
However, a big change may be coming. The Apple event I attended included several recent releases running on MacBooks, including hits like 2023 baldur’s gate 3 And P’s lie, even resident Evil 4 Will launch in the same year as its PC and console counterparts, which will launch on December 20th. The gap is shrinking with each wave of gaming releases, shrinking from a few years to a few months. The closer we get to a “day one” release, the better chance Apple has of selling the power of its ecosystem to skeptical gamers. It’s an uphill battle, but Apple at least seems serious about the climb.